Dead Cells feels like a speedrun game where you're trucking through trying to collect as much as possible in the time allotted. You're not thinking about time limits or anything, but continuous action is your ultimate focus. There's an fantastic sense of flow, where you never really stop moving. I can't stress this enough: there are roguelites and Metroidvania games that do other things better, but none of them feels as good in moment-to-moment play as Dead Cells.Īs you start to settle into Dead Cells, it becomes about speeding through each level. The animation is fantastic and the game runs largely at 60fps (I noticed some frame stutters and slow down in hectic situations on undocked Nintendo Switch, but nothing too bad). The combat has real weight to it, with hits from larger weapons feeling meaty and smaller weapons feeling quick and quiet. It feels great to run, jump, dodge, and attack in each level it's very rare that I feel the game has stolen a life from me. The controls are amazingly tight and responsive in Dead Cells, probably the best out of all the Metroidvania games I've played recently. Look at all those fabulous toys.īut those are just the mechanics that underpin the play, and Dead Cells is all about the play. This does mean that you're unlocking better results from the random number generator, which isn't entirely satisfying. These Forge upgrades persist through death, meaning as you play Dead Cells, you are getting stronger and stronger each time. After every boss fight, you'll also get a shot at the Forge, which allows you to upgrade the drop frequency of better items. There's hope though! At the Collector's room, you can eventually purchase upgrades to the amount of gold that carries between deaths and allow your starting weapons to be drawn from the blueprints you've unlocked. Die and you lose everything: all your weapons, all your cells, and most of your gold. This is your bank, where you save your gains. In-between nearly every biome, you'll run into the Collector's room, which allows you to refill your health, turn in any blueprints, spend your cells to unlock weapons, and upgrade your character. You'll also find weapons, sub-weapons like grenades and traps, gold, and boost scrolls for the game's three stats-Brutality, Tactics, and Survival-during your journeys. Occasionally, they'll also drop blueprints, which allow you to unlock better weapons. When you kill foes, they drop gold and cells, the currency behind the game's title. You have some meager starting weapons: a basic sword and your choice between a shield or bow. Every enemy has its own rather static pattern for you to learn. From there, it's a wandering path through the other biomes like the Ossuary, Stilt Village, or the Clock Tower.Įach biome has a specific enemy level range, enemy types, and environmental traps. The biomes remain in the same order each time: the first level is always the Prisoner's Quarters and completing that stage offers you the choice between to either the Toxic Sewers or the The Promenade of the Condemned. Yep, this is procedurally-generated Metroidvania action. This is a roguelite though, so you will likely die in many of your attempts.Įach time you die, you're dropped back in starting prison cell (yup) and the path ahead is regenerated randomly. Your only job is to make your way out of the prison you find yourself trapped in, killing everything that you run into. You play a nameless blob possessing a series of corpses. Salt and Sanctuary is on the fringes, playing more like a 2D version of the fan-favorite Dark Souls series.ĭead Cells leans closer to the Salt and Sanctuary side, focusing more on combat and platforming than anything else. Chasm came out last week it's a bit long in the tooth, but it does the job. Hollow Knight is fantastic, hand-crafted entry with wonderful atmosphere. The menu is pretty full at this point, with a number of flavors to choose from. This is not a genre that leaves players without choices these days. Welcome back.ĭead Cells is a roguelite game in the Metroidvania genre, from independent developer Motion Twin. Dead Cells is definitely one of the latter games. I just want to play and get acquainted with the game's design. I want the game to transport me somewhere else.īut sometimes the story doesn't matter. I want to know about my character's motivations or the roots of the world they inhabit. With some games, I'm there for the story. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team.ĭead Cells is a game with very little context. This article first appeared on USgamer, a partner publication of VG247. Also available onPlayStation 4, Xbox One.
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